THE PROBLEM
USER RESEARCH
Based on our own experiences as first-year university students, we identified factors that drew us away from certain clubs:
IDEATION
We assessed potential features and categorized them into essential and optional additions. Students, in particular, tend to abandon applications that appear daunting or convoluted during their initial use.
When mapping out the information architecture, we identified three key phases: discovery (finding and joining clubs), integration (new members becoming active participants), and contribution (managing tasks and joining initiatives).
LOW FIDELITY
Given the time constraints of our designathon, we jumped into low-fidelity prototypes to test our core user flows and visualize the key screens.
FINAL DESIGN
Access all announcements from one unified dashboard. Never miss another event or project with integrated calendar views and to-do lists.